Starred Mobs
Breathe new life, challenge, and rewards into your Necesse world! Starred Mobs introduces powerful enemy and farm animal variants featuring 1 to 3 stars, star breeding mechanics, and boosted loot tables.
Latest Updates
UPDATE 1.2: The Summon & Precision Update!
- Summons & Mounts Fix: Fixed an unintended bug where mounts, pets, player summons, and bees were spawning with stars. The mod now has a strict fail-safe: only mobs that actually drop loot can be starred!
- Extreme Rarity Support: Updated the config descriptions to clarify that you can use high-precision decimals for spawn chances. Want a super rare 1-in-10,000 boss variant? Just set the chance to
0.0001!
UPDATE 1.1: The Ultimate Configuration Update! The settings file has been completely overhauled! You now have total control over every aspect of the mod:
- Separate Categories: Customize spawn rates and loot multipliers independently for Normal Mobs, Bosses (disabled by default), and Farm Animals.
- Deep Stat Customization: Modify Health, Damage, Speed, Health Regen, Attack Speed, Crit Chance, Armor Penetration, and Flat Armor for each star tier separately.
- Master Toggles: Turn specific tiers, mob categories, or particle effects on/off with a single switch.
Core Features
- Star Tiers & Combat Buffs: Mobs can spawn with 1, 2, or 3 stars, dynamically scaling their combat power and rewarding your victories.
- Graphical Particles: Starred mobs emit dynamic, fading graphical star particles matching their tier’s distinct color (fully configurable).
- Loot Multipliers & Extra Rolls: Defeating starred mobs multiplies drop quantities, with decimal remainders rolling a fair chance for extra bonus items.
- Breeding & Inheritance System: Farm animals pass down their traits to offspring; children inherit the lowest star tier of both parents (e.g., 1-star + 2-star = 1-star).
- Smart Spawning Filters: Humans/settlers and summons are safely excluded. Bosses and normal critters can be tweaked in the settings.
Configuration & Customization
Upon first launching the game with the mod, a configuration file is automatically created inside %APPDATA%\Necesse\cfg\mods.
For EACH star tier, you can independently configure:
- Max Health
- Overall Damage
- Movement Speed
- Health Regeneration
- Attack Speed
- Critical Hit Chance
- Armor Penetration
- Flat Armor
- Light Emission (Toggle)
You also have full control over Spawn Chances and Loot Multipliers for Normal Mobs, Bosses, and Farm Animals separately, as well as Particle frequencies and Master Toggles.
Default Settings & Stat Breakdown
Out of the box, the mod is balanced with the following default stats:
| Tier | Default Spawn Chance | Stat Buffs | Visuals | Loot Multiplier |
|---|---|---|---|---|
| [1 Star] | 8% | +25% Max Health & +25% All Damage | Emits Light & Yellow Star Particles | 1.5x Loot |
| [2 Star] | 3% | +50% Max Health & +50% All Damage | Emits Light & Orange Star Particles | 2.0x Loot |
| [3 Star] | 1% | +100% Max Health & +100% All Damage | Emits Light & Red Star Particles | 2.5x Loot |
Compatibility
This mod is safe to add to existing worlds. Fully compatible with multiplayer servers.